TOOLKIT: Adventure rooms in youth work for inclusion of immigrants
Description
The Toolkit “Adventure rooms in youth work for inclusion of immigrants” is envisioned as innovative resource material for youth workers who will further work directly with youngsters on their inclusion and acceptance competences. The content of this toolkit brings new poorly-explored education methodology in youth work when working with mainstream and marginalised youngsters. Knowing the fact that this target group is not much involved in youth work programmes, the toolkit is designed to include attractive and interactive methods to promote their inclusion and attract their interest to youth work programmes.
This toolkit uses the methodology of adventure rooms for the inclusion of immigrants as this methodology consists of active participation of youngsters and development of various skills. Most importantly, this methodology is very innovative and not much explored in the youth work and educational programmes.
Adventure rooms are live-action, team-based games where players discover clues, solve puzzles, and
accomplish tasks in one or more rooms in order to accomplish a specific goal (usually find an object/file) in a limited amount of time.
This manual consists of two main parts:
- concepts and recommendations, and practical examples of activities
- workshops followed by provision of useful sources for easier multiplication of practical activities in youth work for inclusion of immigrants.
This manual is available in 4 more Languages:
This project was response to the needs of our youngsters (mainstream and marginalised) and youth workers. We notice that there was need for innovative youth work approach towards youngsters that spend a lot of their time online and do not visit (local) youth centres/clubs so much, any more. As well, on the other hand youth workers needed upgrade in their daily life work.
Thus, we believe that the youth work approach towards the inclusion and active citizenship should also be thought again and adapted with digitalisation and other innovative aspects that are standard in everyday life of youngsters (mainstream and marginalised) nowadays.
Von der Europäischen Union finanziert. Die geäußerten Ansichten und Meinungen entsprechen jedoch ausschließlich denen des Autors bzw. der Autoren und spiegeln nicht zwingend die der Europäischen Union oder der Europäischen Exekutivagentur für Bildung und Kultur (EACEA) wider. Weder die Europäische Union noch die EACEA können dafür verantwortlich gemacht werden.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.