Youth Power Germany

for inclusion of immigrants

Digitalisation and innovation of youth work methodology for inclusion of immigrants

Project Overview

Project: Digitalisation and innovation of Youth work methodology for inclusion of immigrants

Duration: 01.12.2020 – 30.06.2022

Reference Nr. 2020-2-DE04-KA205-019968

Grant Amount: 151,931 EUR

Donor: JUGEND für Europa, the German National Agency for the Erasmus+ Youth programme

What's About

This project was response to the needs of our youngsters (mainstream and marginalised) and youth workers. We notice that there was need for innovative youth work approach towards youngsters that spend a lot of their time online and do not visit (local) youth centres/clubs so much, any more. As well, on the other hand youth workers needed upgrade in their daily life work.

 

Thus, we believe that the youth work approach towards the inclusion and active citizenship should also be thought again and adapted with digitalisation and other innovative aspects that are standard in everyday life of youngsters (mainstream and marginalised) nowadays.

 

Project partners are:

 

  • Youth Power Germany e.V., Germany
  • Wizard, obrt za savjetovanje, Croatia
  • Ung Kraft / Youth Power Sweden
  • Centre for modern living competences (CSZK), Serbia
  • Association for improvement of modern living skills “Realization”, Croatia

 

With this project, we aimed to equip and empowered our youth workers in innovative usage of digitalisation,online youth work and gamification methodology in regular work with youngsters with focus on incl. immigrants in our communities. We aimed to increase attractiveness of the youth work activities and make them up-to-date for better impact on inclusion and engagement of both mainstream and marginalised, immigrant youngsters.

 

  • Empower youth workers with knowledge and skills to implement digital tools and use online youth work in their everyday activities.
  • Empower youth workers and improve knowledge management of youth work organisations in theory andpractice for building competences of youth workers in Gamification and adventure/escape room methodology in online & offline youth work for inclusion of immigrants with innovative methodology.
  • Encourage more youth workers for organising creative and innovative youth work online and offline activitieswith gamification methodology.
  • Attract more immigrant youngsters to youth work activities by multiplying the innovative low-cost/efficientadventure rooms in our communities, and thus increase inclusion among youngsters.

The Objectives

Project RESULT

In our project we had 5 transnational meetings. We produced 5 outputs:

 

O1 – Toolkit “Digitalisation of youth work for inclusion of immigrants”;

O2 – Curriculum “Gamification in youth work for inclusion of immigrants”;

O3 – E-learning course on Gamification in youth work for inclusion of immigrants;

O4 – Handbook “Online youth work for inclusion of immigrants”;

O5 – Toolkit “Adventure rooms in youth work for inclusion of immigrants”.

 

We implemented LTTA – Training of trainers and had 4 dissemination events, three were local open conferences and fourth were international conference.

 

→ Access our resource segment to read/download the material developed within this project

Von der Europäischen Union finanziert. Die geäußerten Ansichten und Meinungen entsprechen jedoch ausschließlich denen des Autors bzw. der Autoren und spiegeln nicht zwingend die der Europäischen Union oder der Europäischen Exekutivagentur für Bildung und Kultur (EACEA) wider. Weder die Europäische Union noch die EACEA können dafür verantwortlich gemacht werden.

 

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

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