The curriculum “Gamification in Youth Work for the Inclusion of Immigrants” is a forward-thinking educational tool created for youth workers and trainers involved in programs focused on immigrant inclusion.
Structured as a comprehensive 7-day training course, it aims to equip youth professionals with the essential skills and knowledge to effectively apply gamification techniques in their work. This innovative training approach addresses the growing need to integrate gamification into youth work practices and provides practical learning tools to ensure high-quality education for youth workers.
The methods used in the curriculum are hands-on and especially effective when engaging both mainstream and marginalized young people in activities that promote the inclusion of immigrants.
This target group is not easily involved in youth work activities, but these methodologies are really appealing, and it guarantees an active participation that leads to a deeper and stronger self-improvement as well as motivation to remain active in the future.
This project was response to the needs of our youngsters (mainstream and marginalised) and youth workers. We notice that there was need for innovative youth work approach towards youngsters that spend a lot of their time online and do not visit (local) youth centres/clubs so much, any more. As well, on the other hand youth workers needed upgrade in their daily life work.
Thus, we believe that the youth work approach towards the inclusion and active citizenship should also be thought again and adapted with digitalisation and other innovative aspects that are standard in everyday life of youngsters (mainstream and marginalised) nowadays.
Von der Europäischen Union finanziert. Die geäußerten Ansichten und Meinungen entsprechen jedoch ausschließlich denen des Autors bzw. der Autoren und spiegeln nicht zwingend die der Europäischen Union oder der Europäischen Exekutivagentur für Bildung und Kultur (EACEA) wider. Weder die Europäische Union noch die EACEA können dafür verantwortlich gemacht werden.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.